CTFPS-MIB
Detailed view of the defined objects, syntax rules, and hierarchical paths.
50
Objects
Active
Status
3
Dependencies
Imported Objects
Objects
50 total| Object Name |
|---|
fpsSystem OBJECT IDENTIFIER .1.3.6.1.4.1.52.4.1.2.11.2.1 |
RFC1155-SMI Unknown .1.3.6.1.4.1.52.4.1.2.11.2.1 |
fpsSystemSlotNumThe chassis slot of this FPS system.ro INTEGER .1.3.6.1.4.1.52.4.1.2.11.2.1.1 |
fpsSystemModeThe current operation mode of the FPS.ro Enumeration .1.3.6.1.4.1.52.4.1.2.11.2.1.2 |
fpsMaxPktRamThe maximum number of packet buffers supported by the system.ro INTEGER .1.3.6.1.4.1.52.4.1.2.11.2.1.3 |
fpsFreePktRamThe number of packet buffers currently free in the system.ro Gauge .1.3.6.1.4.1.52.4.1.2.11.2.1.4 |
fpsOperTimeIndicates the amount of time the FPS has been operational.ro TimeTicks (SNMPv2-SMI) .1.3.6.1.4.1.52.4.1.2.11.2.1.5 |
fpsInPktsThe number of packets received by the FPS since the last time
the FPS became operational.ro Counter .1.3.6.1.4.1.52.4.1.2.11.2.1.6 |
fpsOutPktsThe number of packets forwarded by the FPS.ro Counter .1.3.6.1.4.1.52.4.1.2.11.2.1.7 |
fpsInOctetsThe number of octets received by the FPS.ro Counter .1.3.6.1.4.1.52.4.1.2.11.2.1.8 |
fpsOutOctetsThe number of octets forwarded by the FPS.ro Counter .1.3.6.1.4.1.52.4.1.2.11.2.1.9 |
fpsPort OBJECT IDENTIFIER .1.3.6.1.4.1.52.4.1.2.11.2.2 |
fpsActivePortsThe number of active FPS ports.ro INTEGER .1.3.6.1.4.1.52.4.1.2.11.2.2.1 |
fpsMaxPortNumThe maximum number of ports that this FPS system can support.ro INTEGER .1.3.6.1.4.1.52.4.1.2.11.2.2.2 |
fpsPortTableA list of status and configuration information on active
FPS ports in the system SEQUENCE OF FpsPortEntry .1.3.6.1.4.1.52.4.1.2.11.2.2.3 |
fpsPortEntryA collection of fps port status and configurations. FpsPortEntry .1.3.6.1.4.1.52.4.1.2.11.2.2.3.1 |
fpsPortNumFPS port number. A unique value in the range between 1 and
fpsActivePorts.ro INTEGER .1.3.6.1.4.1.52.4.1.2.11.2.2.3.1.1 |
fpsPortIfNumThis object uniquely identifies the interface associated
with the FPS port. This interface number is the same as
the MIBII interface number, ifIndex, defined in RFC1213.ro INTEGER .1.3.6.1.4.1.52.4.1.2.11.2.2.3.1.2 |
fpsPortTypeMedia type of this FPS port.ro Enumeration .1.3.6.1.4.1.52.4.1.2.11.2.2.3.1.3 |
fpsPortClusterNumFPS cluster associated with this FPS port. Cluster numbers
are used to allocate FPS bandwidth for this port.ro INTEGER .1.3.6.1.4.1.52.4.1.2.11.2.2.3.1.4 |
fpsPortTotalAvailQueDepthQue depth assigned to this FPS port's queue. This number
represents the hardware limit for the queue and can be no
greater than fpsPortMaxQueDepth for this FPS port.ro INTEGER .1.3.6.1.4.1.52.4.1.2.11.2.2.3.1.5 |
fpsPortMaxQueDepthMaximum depth this queue can be set to for this FPS port.
This number may be equal or less than the hardware limit.ro INTEGER .1.3.6.1.4.1.52.4.1.2.11.2.2.3.1.6 |
fpsPortCurrentQueDepthThe actual queue depth on this FPS port. This value is from
(fpsPortTotalAvailQueDepth - the number of queue entries on the
queue at any one time).ro INTEGER .1.3.6.1.4.1.52.4.1.2.11.2.2.3.1.7 |
fpsPortBandwidthRequestedAmount of bandwidth (in Mb/s) that this port is
requesting from the FPSro INTEGER .1.3.6.1.4.1.52.4.1.2.11.2.2.3.1.8 |
fpsPortBandwidthAllocatedEstimate of the actual bandwidth this port is receiving
(in Mb/s) from the FPS. This value may be lower or higher
than the required bandwidth.ro INTEGER .1.3.6.1.4.1.52.4.1.2.11.2.2.3.1.9 |
fpsPortXmitStatusCurrent state of this port's transmit enable bit in
the Transmit Enable Register (LUFW).ro Enumeration .1.3.6.1.4.1.52.4.1.2.11.2.2.3.1.10 |
fpsPortFwdStatusCurrent state of this port's forward enable bit
in the Forward Enable Register (LUFW). If enabled,
the FPS will allow packets received on this port to
be forwarded through the systemro Enumeration .1.3.6.1.4.1.52.4.1.2.11.2.2.3.1.11 |
fpsPortLearningStatusCurrent state of this port's bit in the Learn Enable
Mask (LUFW). If enabled the FPS will allow dynamic
learning on frames received on this port.ro Enumeration .1.3.6.1.4.1.52.4.1.2.11.2.2.3.1.12 |
fpsPortUnknownStatusCurrent state of this port's bit in the Unkown Mask
(LUFW). If enabled the FPS will forward packets that
are unknown to this port.ro Enumeration .1.3.6.1.4.1.52.4.1.2.11.2.2.3.1.13 |
fpsPortBroadcastStatusCurrent state of this port's bit in the Broadcast
Mask (LUFW). If enabled the FPS will forward broadcast
packets to this port.ro Enumeration .1.3.6.1.4.1.52.4.1.2.11.2.2.3.1.14 |
fpsPortViolationStatusCurrent state of this port's bit in the Violation
Mask (LUFW). If enabled the FPS will forward packets
that are in violation to this port. Note: This value
is only valid in connection mode.ro Enumeration .1.3.6.1.4.1.52.4.1.2.11.2.2.3.1.15 |
fpsPortCopyStatusCurrent state of this port's bit in the Copy
Mask (LUFW). If enabled the FPS will copy packets
to this port whose BAF entry has the 'copyl' bit set.ro Enumeration .1.3.6.1.4.1.52.4.1.2.11.2.2.3.1.16 |
fpsPortStatsStatusCurrent state of this port's bit in the Statistics
Mask (LUFW). If enabled the FPS will collect statistics
on this port. These stats are found in the system table.ro Enumeration .1.3.6.1.4.1.52.4.1.2.11.2.2.3.1.17 |
fpsPortSpecialPortsSMTThis object represents whether or not this port has been
selected to receive SMT multicast and broadcast framesro Enumeration .1.3.6.1.4.1.52.4.1.2.11.2.2.3.1.18 |
fpsPortSpecialPortsHostThis object represents whether or not this port has been
selected to receive to-host framesro Enumeration .1.3.6.1.4.1.52.4.1.2.11.2.2.3.1.19 |
fpsPortSpecialPortsErrorThis object represents whether or not this port has been
selected to receive errored framesro Enumeration .1.3.6.1.4.1.52.4.1.2.11.2.2.3.1.20 |
fpsCluster OBJECT IDENTIFIER .1.3.6.1.4.1.52.4.1.2.11.2.3 |
fpsActiveClustersNumber of valid FPS clusters in the system.ro INTEGER .1.3.6.1.4.1.52.4.1.2.11.2.3.1 |
fpsClusterTableA list of fps cluster entries SEQUENCE OF FpsClusterEntry .1.3.6.1.4.1.52.4.1.2.11.2.3.2 |
fpsClusterEntryA collection of fps cluster entries. FpsClusterEntry .1.3.6.1.4.1.52.4.1.2.11.2.3.2.1 |
fpsClusterNumberThe value of this object uniquely identifies the cluster
table entry. Cluster numbers are mapped to FPS ports for
bandwidth allocation.ro INTEGER .1.3.6.1.4.1.52.4.1.2.11.2.3.2.1.1 |
fpsClusterTypeMedia type of the FPS port that is attached to this cluster
number.ro Enumeration .1.3.6.1.4.1.52.4.1.2.11.2.3.2.1.2 |
fpsClusterRoundRobinWhether a cluster is signed up for RoundRobin arbitration or
not. Round Robin clusters will be given unused time slices.rw Enumeration .1.3.6.1.4.1.52.4.1.2.11.2.3.2.1.3 |
fpsPortsPerClusterNumber of FPS ports that share this cluster number for FPS
bandwidth.ro INTEGER .1.3.6.1.4.1.52.4.1.2.11.2.3.2.1.4 |
fpsDMAF OBJECT IDENTIFIER .1.3.6.1.4.1.52.4.1.2.11.2.4 |
dmafBandWidth3SecUtilEstimate of total FPS bandwidth utilized over
the last three seconds as a function of DMAFTimeSlices.
The counter represents hundreths of percent utilization.
For example a count of 25 would represent .25 percent
utilization.ro Gauge .1.3.6.1.4.1.52.4.1.2.11.2.4.1 |
fpsBAF OBJECT IDENTIFIER .1.3.6.1.4.1.52.4.1.2.11.2.5 |
bafEntryCountThe number of entries currently used in this BAF.
This number shall include static as well as dynamic entriesro INTEGER .1.3.6.1.4.1.52.4.1.2.11.2.5.1 |
bafMaxEntryThe maximum number of entries this BAF can hold per hardware.
This includes static as well as dynamic entriesro INTEGER .1.3.6.1.4.1.52.4.1.2.11.2.5.2 |
baf3SecUtilPercentage of time that the BAF was utilized
over the last three seconds. The Counter represents
hundreths of percent. For example a value of 20 would
represent .20 percent.ro Gauge .1.3.6.1.4.1.52.4.1.2.11.2.5.3 |